THE HAUNTING · NIGHT 04 / 05

ONCE UPON A NIGHTMARE...

FREAKYFAIRYTALES

21+DOORS 9 PMCOSTUMES ENCOURAGED

01 / THE STORY BEGINS

ONCE UPON A NIGHTMARE...

HAPPILY EVER AFTERENDS HERE.

The stories you remember are taking a darker turn.

On October 24, fairytales step out of the storybook and into the Wildhorse for one twisted night.

COSTUMES ENCOURAGED
Vintage fairytale illustration of Wildhorse Bar & Grill beneath a glowing moon and castle.
02 / THE CURSE TAKES HOLD

THE SPELL HAS BEEN CAST

EVERY FAIRYTALEHAS A SHADOW.

Sweet turns strange after dark. Move between the storybook world and its Freaky Fairytales reflection.

Before the curse: A warm, wholesome fairytale scene at the Wildhorse with flowers, castle, and cheerful characters
After the curse: The corrupted Freaky Fairytales world at the Wildhorse with thorns, gothic castle, and transformed characters
03 / INTO THE WILDWOOD

EVERY STORY HAS A FOREST

STAY ON THE PATH.OR DON’T.

Beyond the last page, the woods are waiting.

Follow the glow, ignore the warnings, and see where the story takes you.

  1. Dark enchanted woodland trail lit by lanterns, with roses, fog, and a distant golden light
  2. NOT EVERY REFLECTIONTELLS THE TRUTH.

    Regal Moonlit Forest Queen in blue velvet gown and moonlit crown
    Gothic Evil Queen in darkened oxblood velvet and crimson crown

SOMETHINGKNOWSYOU LEFT THEPATH.

THE WOODS END.THE COURT BEGINS.

04 / THE FREAKY COURT

EVERY STORY NEEDS A CAST

CHOOSE YOUR ROLE.

The gate is open. The court is waiting.

Come as the hero, the villain, the monster, or something the story never warned you about.

COSTUMES ENCOURAGED

SCENE 01 / THE COURT ASSEMBLES

THEY’VE BEENWAITING.

SCENE 02 / TAKE YOUR PLACE

TAKE YOUR PLACEIN THE COURT.

Choose the role the story gave you.
Or choose the one it never expected.

The ending was supposed to be yours.

Beautiful at first glance. Something went wrong in the last chapter.

Some stories were better with you in control.

Velvet, crowns, thorns, poison, shadows. You already know the assignment.

Not every creature belongs outside the castle.

Teeth, claws, fur, scales, shadows. The story only told one side.

No prophecy. No rules. No explanation required.

Mix the stories. Break the rules. Become something nobody remembers reading about.

THE COURT IS OPEN

NOW ENTERTHE STORY.

05 / THE STORY CONTINUES

EVERY STORY NEEDS AN ENDING

THE STORYNEEDS YOU.

The court is open. You chose your role.

Now the story leaves the page — and becomes a night at Wildhorse.

SCENE 01 / THE NIGHT COMES ALIVE

THE NIGHTCOMES ALIVE.

Once the court opens, the story leaves the page.

SCENE 02 / YOUR NIGHT AT A GLANCE

THE FACTS OF THE NIGHT

  • WHEN
  • AGE

    21+

  • DOORS

    9 PM

  • DRESS

    Costumes Encouraged

SCENE 03 / BRING YOUR ROLE

WHATEVER ROLE YOU CHOSE,BRING IT WITH YOU.

Hero, villain, monster, or wild card — wear the role the story gave you.

SCENE 04 / WILL YOU BE THERE?

THE STORY NEEDSA WITNESS.

EVENTFreaky Fairytales

DATE

NIGHT21+ · Doors 9 PM

DRESSCostumes Encouraged

VENUEWildhorse Bar & GrillMolalla, Oregon

AND THEY LIVED…

THE STORY DOES NOT ENDTHE WAY YOU REMEMBER.

Come finish it. Saturday, October 24. 21+.